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uisimulator
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sdl
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lcd-charcells.c
2acc0ac
Updated our source code header to explicitly mention that we are GPL v2 or
by Daniel Stenberg
· 17 years ago
3e3e1d5
simulator:
by Robert Kukla
· 17 years ago
47bf6c5
Moved archos backlight code to target tree. Changed old mutlivalue CONFIG_BACKLIGHT to a simple HAVE_BACKLIGHT.
by Jens Arnold
· 18 years ago
54ea2e4
Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code.
by Jens Arnold
· 18 years ago
[Renamed (70%) from uisimulator/sdl/lcd-charcell.c]
ad4e3d6
First step of charcell LCD code rework: * Make it fully unicode aware so that adding non-ISO8859-1 scripts becomes possible (limited by the LCD capabilities of course). * Make the API more similar to the bitmap LCD code's API. * Moved hardware dependent parts to target tree. * Simplified code. * Jumpscroll temporarily non-functional.
by Jens Arnold
· 18 years ago
3a37f46
Fix CONFIG_BACKLIGHT warnings.
by Jens Arnold
· 18 years ago
67eb154
Removed 'mode' parameter from creat(). It wasn't pure posix anyway, it was ignored on target and mixed into 'oflags' in the simulator. * Simplified io.c a bit by defining a dummy O_BINARY for OSes which don't have that.
by Jens Arnold
· 18 years ago
4aa01ed
Fixed the errors on the sims.
by Michael Sevakis
· 19 years ago
0f5cb94
Big Patch adds primarily: Samplerate and format selection to recording for SWCODEC. Supprort for samplerates changing in playback (just goes with the recording part inseparably). Samplerates to all encoders. Encoders can be configured individually on a menu specific to the encoder in the recording menu. File creation is delayed until flush time to reduce spinups when splitting. Misc: statusbar icons for numbers are individual digits to display any number. Audio buffer was rearranged to maximize memory available to recording and properly reinitialized when trashed. ColdFire PCM stuff moved to target tree to avoid a complicated mess when adding samplerate switching. Some needed API changes and to neaten up growing gap between hardware and software codecs.
by Michael Sevakis
· 19 years ago
25f3860
Fix red playersim build on linux, and make it a bit less hackish.
by Jens Arnold
· 19 years ago
8325e0b
Implemented screendump for the player sim.
by Jens Arnold
· 19 years ago
6a972e0
Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions.
by Jens Arnold
· 19 years ago
3ba0060
Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling.
by Dan Everton
· 19 years ago
b585e87
Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
by Dan Everton
· 19 years ago