1. 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
  2. 32f8c40 Fix some yellow that went unnoticed earlier. by Michael Sevakis · 17 years ago
  3. 6077e5b Unify PCM interface just above the hardware driver level for all targets including the sims. Perform lockout of audio callback when changing states. Weird new playback or recording trouble? Check before and after this revision first though things seem quite sound. by Michael Sevakis · 17 years ago
  4. fe142f1 not to self: should recompile after adding comments... by Jonathan Gordon · 17 years ago
  5. 42e4222 working volume control in the sim by Jonathan Gordon · 17 years ago
  6. dfeeeeb Fix some errors by Michael Sevakis · 17 years ago
  7. 2aaf45e Get samplerate switching working in the sim to be similar to on target. Make all pcm functions available there as well. by Michael Sevakis · 17 years ago
  8. f6209cc a little extra poke to get the sim to build by Daniel Stenberg · 17 years ago
  9. c2d2106 Audio Init: Just can't stand that heirarchy. Add one level of abstraction. Might come in handy anyhow. Use sound.h instead of the conditional includes for audio hardware headers. If someone doesn't like that, yell at my evil twin. :) by Michael Sevakis · 18 years ago
  10. 5efed09 Implement pcm_set_frequency in the sim. Update Doom plugin to have sound in the simulator. by Dan Everton · 18 years ago
  11. ec529a1 Add a dummy pcm_set_frequency() function for the sim. Can someone who knows SDL implement it? by Dave Chapman · 18 years ago
  12. 738a584 Use correct types, which kills some AMD64 sim warnings. by Thom Johansen · 19 years ago
  13. 5b3e3e1 Fix some incorrectly declared functions in the sim. by Dan Everton · 19 years ago
  14. 4bd8715 Don't crash the simulator when the pcm callback runs out of data. by Jens Arnold · 19 years ago
  15. 581b0f1 Remove two unused variables and fix a warning in the sim peak meter function. by Dan Everton · 19 years ago
  16. e376545 Make peak meter work in simulator for SWCODEC targets. by Dan Everton · 19 years ago
  17. 6876336 Fix yellow builds. by Jens Arnold · 19 years ago
  18. 4f54dbd Better (i.e. working) sound in the SDL sim in Windows. by Dan Everton · 19 years ago
  19. 3945218 Proper working sound in the SDL sim. Add option to write raw audio to a file, use --debugaudio command line option. by Dan Everton · 19 years ago
  20. 3ba0060 Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling. by Dan Everton · 19 years ago
  21. fc72c53 Patch #1417462 by Dan Everton - Improved SDL simulator by Linus Nielsen Feltzing · 19 years ago
  22. bae4e2a Use SDL's thread wrappers instead of pthreads to increase portability in the SDL sim. Patch by Andrew Pilley with some changes by me. by Dave Chapman · 19 years ago
  23. 0e41998 SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third by Daniel Stenberg · 19 years ago