- b37e6bc lcd drivers: Convert lcd_[remote_]framebuffer to a pointer by Jonathan Gordon · 13 years ago
- 6cbc701 Rename sdl lcd initialization to (remote_)lcd_init_device which enables removing two #ifdef SIMULATOR and makes it happen as on target. by Thomas Martitz · 15 years ago
- 3d0cee8 - Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c. by Thomas Martitz · 15 years ago[Renamed (98%) from uisimulator/sdl/lcd-remote-bitmap.c]
- b341f5d FS#10700 - Add --noremote option to simulator. by Steve Bavin · 15 years ago
- 11ad7b4 Move screendump from apps to firmware, solving two nasty firmware-to-apps calls. This required to move the filename creation functions as well. * Fix bug in the BMP header of Clip screendumps. * Add remote screendump for targets with an LCD remote. * Simplify some ifdefs and rename a macro in the sim. by Jens Arnold · 16 years ago
- 0d935ce Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. by Jens Arnold · 16 years ago
- 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 17 years ago
- 05ddd9a X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented. by Jens Arnold · 19 years ago[Renamed (88%) from uisimulator/sdl/lcd-remote.c]
- 4b9fbd1 Fix yellow H1x0 simulator builds. by Jens Arnold · 19 years ago
- 6a972e0 Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions. by Jens Arnold · 19 years ago
- aef9e85 Fix palette generation and remote LCD update in SDL sim. by Dan Everton · 19 years ago
- 3ba0060 Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling. by Dan Everton · 19 years ago
- 3898ded Fix remote not being shown when displaying background in the sim. by Dan Everton · 19 years ago
- b585e87 Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. by Dan Everton · 19 years ago