- 59b1fbc Add Creative ZEN simulator bitmap and button map by Amaury Pouly · 11 years ago
- 9a8ed6b Simulator for Samsung YP-R0 by Lorenzo Miori · 11 years ago
- f37f339 sonynwze370: fix simulator by Amaury Pouly · 11 years ago
- ddf56a1 sonynwze360: fix simulator by Amaury Pouly · 11 years ago
- 1a5cda9 zenxfi2: add simulator defines and image by Amaury Pouly · 12 years ago
- 0b0d3ee Fix building the iPod 6G UI sim by reusing the iPod Video bitmap. by Michael Giacomelli · 12 years ago
- 8b3d389 Fuze+ simulator: update image with keys indication by Jean-Louis Biasini · 13 years ago
- 12c64a4 Initial commit for the Creative ZEN X-Fi2 and X-Fi3 ports by Amaury Pouly · 13 years ago
- 39f4408 Sansa Connect: Make simulator compile. UI-sansaconnect.bmp by Martin Sägmüller (based on press image). by Tomasz Moń · 13 years ago
- 2774457 Sansa clip zip: make the simulator work by adding the background bitmap by Bertrik Sikken · 13 years ago
- 2546bc5 imx233/fuze+: add fuze+ to the simulator framework by Amaury Pouly · 13 years ago
- 5a4b7c3 MPIO HD300 simulator. FS#11796 by Michael Leslie by Marcin Bukat · 14 years ago
- c8dfe05 HDD6330: add the simulator. by Szymon Dziok · 14 years ago
- 31b5c47 Rockbox as an application: Add an 320x240 SDL application target. by Thomas Martitz · 14 years ago
- 3d0cee8 - Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c. by Thomas Martitz · 15 years ago[Renamed (98%) from uisimulator/sdl/uisdl.h]
- b09d3ae Add MPIO HD200 port - changed files by Marcin Bukat · 15 years ago
- 43f3d83 Fuzev2: simulator by Rafaël Carré · 15 years ago
- 9668883 Sansa Clip+: simulator by Rafaël Carré · 15 years ago
- a096061 Packard Bell Vibe 500: add the simulator by Szymon Dziok · 15 years ago
- 2392bb4 FS#10047 : Clipv2 by Rafaël Carré · 15 years ago
- 48960bf FS#10746 - Ondavx777 sim doesn't build: add device picture by Michael Chicoine · 15 years ago
- e508607 make the mini2440 simulator compile. by Dominik Wenger · 15 years ago
- a5c1ee5 Working Nano2G UI sim. UI-ipodnano2g.bmp courtesy of Marianne Arnold, based on her SVG for the manual. by Dave Chapman · 15 years ago
- 81ef39b Changes to make the Nano2G sim build. It is still missing a UI-ipodnano2g.bmp by Dave Chapman · 15 years ago
- a305ca9 Change that include to " " style to allow for using SDL from custom installation pathes. by Thomas Martitz · 15 years ago
- 9680244 * Fix plugin keymaps for VX777 by Maurus Cuelenaere · 15 years ago
- 35ffefa M:Robe 500: Correct UI simulator. by Karl Kurbjun · 15 years ago
- 275a300 initial commit of remote support for m:robe 100 courtesy of lowlight; simulator support including small fixes for the m:robe 500 by Robert Kukla · 15 years ago
- 895357b Philips SA9200: add the UI sim by Mark Arigo · 15 years ago
- fa9339a c200v2 simulator by Rafaël Carré · 15 years ago
- 4d41886 M:Robe 500: Fix up 256 color blitting when in portrait mode, fix a mistake in the plugin linker script, reduce the amount of memory used by overwriting IRAM with bss after program has started, clean up some tabs and formatting, resize the simulator when building for 640x480 by Karl Kurbjun · 16 years ago
- 758bb3b 3 new ports: Samsung YH-820, YH-920, and YH-925. Mostly functional. Audio working on 820 & 925 (untested on the 920). No battery readings. No recording. No plugins. Keymap needs work. by Mark Arigo · 16 years ago
- 8ec8710 M:Robe 500: Cleanup the simulator image. by Karl Kurbjun · 16 years ago
- 5d43daa Also add support for the Onda VX747+ by Maurus Cuelenaere · 16 years ago
- 935780e Add support for Onda VX747 simulator (and yes, it needs a better picture) by Maurus Cuelenaere · 16 years ago
- 0d935ce Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. by Jens Arnold · 16 years ago
- c38815a fix m200v4 simulator. by Dominik Wenger · 16 years ago
- 498e95b Add the sim build for the Philips HDD1630. by Mark Arigo · 16 years ago
- bba06cf Sansa Clip Simulator: emulate the real screen at the price of some CPU (FS#9521) by Rafaël Carré · 16 years ago
- c6b3d38 New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles. by Björn Stenberg · 16 years ago
- 0d812dd FS#9535 - Sansa Fuze sim by Jonathan Gordon · 16 years ago
- 603a9c7 Clip: add backlight and buttonlight code by Rafaël Carré · 16 years ago
- cd9b137 Sansa Clip simulator by Rafaël Carré · 16 years ago
- 74b935c Make the e200v2 simulator compile - an easy job as the apps/ code is identical to the e200v1. by Dave Chapman · 16 years ago
- 9004289 iaudio7: simulator by Vitja Makarov · 16 years ago
- 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
- 7b10ef9 initial Meizu M6SL port (take 2) by Marcoen Hirschberg · 16 years ago
- 1ea884b 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) by Maurus Cuelenaere · 17 years ago
- 02883e0 Make ZVM30GB simulator work. by Maurus Cuelenaere · 17 years ago
- b2ec13d Revert "initial Meizu M6SL port" by Marcoen Hirschberg · 17 years ago
- c7e5d78 initial Meizu M6SL port by Marcoen Hirschberg · 17 years ago
- 919c206 More M3 work: Rockbox logo, keymap, sim definitions, sim bitmap. Simulator builds and works now, but for some reason it tries to build plugins even though they're deactivated through configure... The keymap probably needs further refinement. by Jens Arnold · 17 years ago
- 2aa4804 fix red 2 by Robert Kukla · 17 years ago
- 3e3e1d5 simulator: by Robert Kukla · 17 years ago
- fffa269 UI Simulator for Gigabeat S. by Will Robertson · 17 years ago
- d8e3abf Shiny new bitmap for the D2 sim by Rob Purchase · 17 years ago
- fa85aa8 D2 simulator build (plugins not built yet) by Rob Purchase · 17 years ago
- c1791a5 compile uisimulator for m:robe 100, button definitions taken from h10 for now by Robert Kukla · 17 years ago
- fdbc01c More M:Robe work including a fix to lcd-as-memframe for larger screens thanks to Michael Sevakis. Also fixes simulator builds. by Karl Kurbjun · 17 years ago
- e14a760 Make the uisim build for the Sansa c200. by Mark Arigo · 17 years ago
- 729b25c Added iPod 1st/2nd gen simulator bits. by Jens Arnold · 17 years ago
- 4bd7531 Actual M5 simulator image. by Jens Arnold · 18 years ago
- 8876018 Bring up the M5 port to a working stage: Extended numerous explicit checks for IAUDIO_X5 to also check for IAUDIO_M5, moved code around the target tree, added preliminary background for the sim. by Jens Arnold · 18 years ago
- d64e626 Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. by Dave Chapman · 18 years ago
- 780f79e Removed the Gmini 120 and Gmini SP code. These ports are dead, unfortunately. by Jens Arnold · 18 years ago
- 24f4a2a Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD. by Barry Wardell · 18 years ago
- edc19fb Added necessary bits & pieces for building an ipod 3rd gen simulator. by Jens Arnold · 18 years ago
- 99c2dc5 Add new build target for iriver H10 5/6Gb. by Barry Wardell · 18 years ago
- a19032c Iriver iFP7xx support in simulator. by Tomasz Malesinski · 18 years ago
- e43b29d iriver H10 fixes by Barry by Daniel Stenberg · 18 years ago
- 05ddd9a X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented. by Jens Arnold · 18 years ago
- ae0c1af Adjustments for simulating a backlight-modded Ondio. by Jens Arnold · 19 years ago
- 80865f2 UI pictures for iPod mini 1G and 2G simulators. by Jens Arnold · 19 years ago
- 4582f23 code policed // comments by Daniel Stenberg · 19 years ago
- 338e2bb first gigabeat commit by Marcoen Hirschberg · 19 years ago
- 681bd70 Add iPod Video sim background contributed by aaronfg. by Dan Everton · 19 years ago
- abbdcac minor adjustments for the x5 LCD, we're back at 16 bits for upper LCD layers by Daniel Stenberg · 19 years ago
- 3e496e3 Reworked player simulator icons to fit the changed charcell scale factor and look more like the actual icons. Adapted player sim display sizes. by Jens Arnold · 19 years ago
- 3ba0060 Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling. by Dan Everton · 19 years ago
- b585e87 Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. by Dan Everton · 19 years ago
- ee2019d Made backgrounds runtime optional in SDL sim. Use --background to turn them on. Also removed two unneeded files. by Dan Everton · 19 years ago
- 8ad2df8 Create an SDL sim for the iPod 4G Grayscale and also create an IPOD_ARCH define for all iPods. by Dave Chapman · 19 years ago
- a57608c Correct LCD background colours for b&w and greyscale SDL sims (SDL takes RGB while Win32 takes BGR) by Jens Arnold · 19 years ago
- 9394175 Added iAudio X5 SDl sim image by Linus Nielsen Feltzing · 19 years ago
- 3f66e8e Ooops :-) by Linus Nielsen Feltzing · 19 years ago