- c537d59 Commit FS#12069 - Playback rework - first stages. Gives as thorough as possible a treatment of codec management, track change and metadata logic as possible while maintaining fairly narrow focus and not rewriting everything all at once. Please see the rockbox-dev mail archive on 2011-04-25 (Playback engine rework) for a more thorough manifest of what was addressed. Plugins and codecs become incompatible. by Michael Sevakis · 13 years ago
- 85e4025 Enforce that codecs wait for their metadata in a proper-ish and consistent manner. Sort of a halfway patch; best would be to give them an internal copy of the current track information which lasts unaltered by playback until a track switch or unload. by Michael Sevakis · 14 years ago
- 6083f3d Fix logf lines in codecs (type mismatches) by Jeffrey Goode · 14 years ago
- a0eadad FS#10122 - Fix wrong format type of logf functions in speex.c by Tomer Shalev · 15 years ago
- 6427d12 Calculate watermark from bitrate and harddisk spinup time. by Björn Stenberg · 16 years ago
- 8e22f7f Make local functions static in codecs, where possible. by Bertrik Sikken · 16 years ago
- b153133 Remove extraneous semicolons, and fix a comment. by Jens Arnold · 16 years ago
- c6b3d38 New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles. by Björn Stenberg · 16 years ago
- 66fe9a4 Speed up decoding on Gigabeat F/X and S by lowering BLOCKS_PER_LOOP. This helps keeping things in the (L1) cache (except for -c5000). by Jens Arnold · 16 years ago
- 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
- 87842ca Change to (or add) 'standard' codec startup delay, fixing potential startup problems for APE and MPC files. by Magnus Holmgren · 17 years ago
- 3379440 Remove conf_filechunk, it should never have been a setting and its implementation doesn't do what it claims any way by Brandon Low · 17 years ago
- 7b1d90a Seeking and resume support for Monkey's Audio by Dave Chapman · 17 years ago
- 5202742 Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. by Dave Chapman · 17 years ago