1. cebd767 Grayscale library: Tuned frame frequency for the 2nd/3rd gen LCD. by Jens Arnold · 18 years ago
  2. b701322 Rockbox compiles and boots now on the 2nd gen, but doesn't work properly yet. by Jens Arnold · 18 years ago
  3. 5d3bbe6 fix red for maze plugin by Kevin Ferrare · 18 years ago
  4. bc597e4 code cleanup and remote support for maze plugin by Kevin Ferrare · 18 years ago
  5. cafffb5 FS#5809: by Jonathan Gordon · 18 years ago
  6. 36af39b FS#7478 (heavily modified by me). Dice now saves your config by Jonathan Gordon · 18 years ago
  7. 6721ed2 Redo my previous commit. Highscore is only shown if there is room on the top line for it, and also only if the current score is less than the high score. by Jonathan Gordon · 18 years ago
  8. a55a436 fixed yellow, forgot to increase the plugin API version by Kevin Ferrare · 18 years ago
  9. ac01778 Ported the archos player's jackpot plugin to bitmaps LCD (still need some neat bitmaps), multi screen support for jackpot plugin and iriverify by Kevin Ferrare · 18 years ago
  10. 9b8925e Show the high score on the bottom of the screen instead of sharing the top line with the current score. by Jonathan Gordon · 18 years ago
  11. a6b4842 Check if the HW is capable of 22.050KHz playback, and revert to using 44.1Khz otherwise. by Dave Chapman · 18 years ago
  12. b97c00d Remove the mad_frame_overlap[] buffer from the main (IRAM) stack in order to prevent the reported stack overflows. On Coldfire, there is enough room to keep it in IRAM, but not on PortalPlayer. However, this should not cause problems as the audio thread has an entire core to itself (except for buffering) and IRAM doesn't make much difference on PP502x. by Dave Chapman · 18 years ago
  13. fe2b376 Fix the text for settings which have a different title than what is shown in the menu (i.e scroll options) by Jonathan Gordon · 18 years ago
  14. f7675a2 remove the need for action_signalscreenchange(). by Jonathan Gordon · 18 years ago
  15. a07b60e Fix red and remove an unneeded file by Karl Kurbjun · 18 years ago
  16. fa3fc0c Commit FS #7379 - This patch fixes most of the sound problems from the previous version. This is a complete rewrite of VisualBoyAdvance's sound code from C++ to C. This patch also eliminates the need for some large tables giving more room in IRAM and the plugin buffer. by Karl Kurbjun · 18 years ago
  17. 011a325 Makes apps and plugins interract with directories using a posix-like api instead of calling dircache / simulator functions (no additionnal layer added, only a cosmetic change) by Kevin Ferrare · 18 years ago
  18. 930278b mpegplayer: Refine the earlier additions and be more explicit about a message intent by renaming it. by Michael Sevakis · 18 years ago
  19. 40ea9d0 Fixes red hopefully by Kevin Ferrare · 18 years ago
  20. 21cc9a6 Dice plugin now works on remote and uses the action api ; cleaned up the code a little bit as well by Kevin Ferrare · 18 years ago
  21. b2585ce 'Fix' the 2 pixels that weren't in the right magic magenta transparent colour and showed as pink dot... by Marianne Arnold · 18 years ago
  22. b8bd1ee MpegPlayer: Add a simple messaging scheme for sending stream commands. Remove the need to disable FIQ when adding to PCM buffer. by Michael Sevakis · 18 years ago
  23. 9fe6e02 Demystify plugin would have crashed ... by Kevin Ferrare · 18 years ago
  24. e68a2e6 Remote keys support for the demystify plugin (added remote_directions to the plugins actions), updated key bindings in manual by Kevin Ferrare · 18 years ago
  25. f074b46 Cleaned up the demistify plugin a litle bit, switched the key handling to the action API by Kevin Ferrare · 18 years ago
  26. f22dd51 unused variable by Jonathan Gordon · 18 years ago
  27. 9dca6aa convert the last of the menus in text_editor to the new api by Jonathan Gordon · 18 years ago
  28. 60e7472 Fix FS#7044 - if the color RGB(0,255,255) is in a bmp it will be replaced with the current foreground colour by Jonathan Gordon · 18 years ago
  29. a5278fa Rearrange and cleanup settings code by Jonathan Gordon · 18 years ago
  30. 84e939d Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing. by Marianne Arnold · 18 years ago
  31. 32eddb4 Jewels: repair resuming of puzzle mode games. by Jens Arnold · 18 years ago
  32. cf872bd Remove test_codec. by Michael Giacomelli · 18 years ago
  33. 93bc5ef Fix rare overflow when decoding MDCT coefficients. As a bonus, decoding is now slightly faster. Thanks to preglow for suggesting I test with a full scale normalized square wave. by Michael Giacomelli · 18 years ago
  34. 68d70b3 Turn on backlight when test_codec speed test is finished by Nils Wallménius · 18 years ago
  35. c7c21ae Remove tabs (I wonder why Anjuta decided to insert them there) by Peter D'Hoye · 18 years ago
  36. 11b559a Use splashes for errors in the properties plugin by Peter D'Hoye · 18 years ago
  37. 76855f0 File/Dir properties should at least print an error message when something goes wrong by Peter D'Hoye · 18 years ago
  38. 92718a8 Oops, this change shouldn't have been committed by Dave Chapman · 18 years ago
  39. 9cb40ea WMA clean-up commit - fix 64-bit sim warnings, set svn keywords property, and add new files to apps/FILES by Dave Chapman · 18 years ago
  40. 473c191 Ooops. by Jens Arnold · 18 years ago
  41. 36de1a4 Gra, i really need to get some sleep. by Antoine Cellerier · 18 years ago
  42. a1c3b98 Add repeat for the alt buttons too. by Antoine Cellerier · 18 years ago
  43. 68ddbc0 Oops. by Antoine Cellerier · 18 years ago
  44. abf9232 control imporvements for iPod by DerPapst. by Antoine Cellerier · 18 years ago
  45. cd82964 Make sure that reversi doesn't enter an infinite loop when using 1 or 2 AIs. by Antoine Cellerier · 18 years ago
  46. 58f97f5 Really implement the simple strategy from hinversi. by Antoine Cellerier · 18 years ago
  47. 9af4289 Implement 2 simple AIs for reversi: by Antoine Cellerier · 18 years ago
  48. bccdc00 Starfield background should be black (this code from r11605 didn't make it past r13075). by Antoine Cellerier · 18 years ago
  49. 899feca Oops. Should fix compilation errors / warnings. by Antoine Cellerier · 18 years ago
  50. 86437ae Add possibility to use colors in starfield plugin using Play/Select. Based on idea by Nathan Hand in FS #2834. by Antoine Cellerier · 18 years ago
  51. fd6a927 Fix X5/M5 compilation. by Antoine Cellerier · 18 years ago
  52. b4b34f0 FS #6509 - "Plugin for playing reversi game" by Alexander Levin + changes by me to make it compile due to the menu api change and compile for e200. by Antoine Cellerier · 18 years ago
  53. 189a5f8 Attempt red build fix. (/me crosses fingers) by Antoine Cellerier · 18 years ago
  54. 0cbb4cd Should fix X5/M5 compile errors. by Antoine Cellerier · 18 years ago
  55. ec7252c Some more sokoban changes from Sean Morrisey's FS #6702. (includes moving the default level file back to the previous filename) by Antoine Cellerier · 18 years ago
  56. 4e7b760 propset svn:keywords Id by Antoine Cellerier · 18 years ago
  57. b046b79 FS #6616 - "rocklife: Conway's Game of Life" by Matthias Wientapper. by Antoine Cellerier · 18 years ago
  58. cf089d3 * FS #7373 - Maze: Button changes for iPods * Use black as foreground color by Antoine Cellerier · 18 years ago
  59. fef4633 FS #6636 - "Maze generator plugin" by Matthias Wientapper. by Antoine Cellerier · 18 years ago
  60. f91d06d Apply FS #6702: More Sokoban Improvements. by Antoine Cellerier · 18 years ago
  61. 13de658 If setting a bool, tell the settings code it is bool, not int. Fixes FS #7205 by Peter D'Hoye · 18 years ago
  62. dfa4e64 Minesweeper enhancements (FS #7327, FS #7335, some further changes by me): * Make info splash display number of flags and number of mines. * Directions on iPod use Left/Right/Menu/Play now, with Select for flagging and long Select for exploring. Additionally, Scroll Left/Right goes left/right with wrapping to the previos/next line at the edges. * Make info splash work on Iaudios. * Swap main explore and flag buttons on recorder (and av300) to make them consistent with the other tragets and the rest of the minesweeper world. * On irivers, Rec can be used as an alternative for flagging, making one-handed playing easier on H1x0. * Removed unused macros. by Jens Arnold · 18 years ago
  63. a28d74e Fix rockboy for the H100's. Thanks for fixing the HW codec players Peter by Karl Kurbjun · 18 years ago
  64. 3490acb Fix red rockboy builds on archos. Somebody with more rockboy knowledge might want to check this fix ;) by Peter D'Hoye · 18 years ago
  65. 78c4553 Sound improvements for rockboy - players now sync the sound (The gigabeat now plays at a steady 60 fps as long as the frameskip is set properly). If a new sample is not available a blank buffer is used. All devices use 44.1 kHz for gameboy sound now so no more high pitched sounds. Added a screen rotation option. Removed unscaled code for devices with a screensize smaller than the gameboy. All buttons are now configurable. Scroll wheel devices still have button configuration problems though. by Karl Kurbjun · 18 years ago
  66. 3585ee7 change the fps calculation so setting changes are visible without delay by Marcoen Hirschberg · 18 years ago
  67. 95d4145 move button_loop to prepare for the next commit by Marcoen Hirschberg · 18 years ago
  68. 01f90d6 Forgot to change the spelling in viewers.config. by Paul Louden · 18 years ago
  69. f8b5913 Make user-visible spelling "colours" rather than "colors". by Paul Louden · 18 years ago
  70. f01b661 Add a "Speed test folder" option for batch testing. When this option is selected, all files in the same directory as the selected file will be tested, and the results written to a numbered log file in the root. Thanks to Jens for his screen+file logging functions I stole from test_disk. by Dave Chapman · 18 years ago
  71. 1b947de s/icons/colors by Jonathan Gordon · 18 years ago
  72. 46e186f extend the text editor plugin to be able to modify the .colors file by Jonathan Gordon · 18 years ago
  73. 0b4b8f0 Fix 2 puzzle levels. Don't lose if no moves are left in puzzle mode, restart the current level. Score handling in puzzle mode is still kind of broken. by Antoine Cellerier · 18 years ago
  74. c1dc501 Ahem ... fix compilation. I also forgot to mention that puzzle images don't look good atm so if anyone wants to draw nice ones ... feel free to do so. by Antoine Cellerier · 18 years ago
  75. bbb9da3 Add "Puzzle" game type to jewels. Idea from Sam Hocevar's MonsterZ (http://sam.zoy.org/monsterz). by Antoine Cellerier · 18 years ago
  76. 06b32fa Make test_codec work in the sim again. by Dave Chapman · 18 years ago
  77. bb12e55 Mandelbrot: slight speedup on coldfire targets. Only noticeable at high iteration depths with full precision. by Jens Arnold · 18 years ago
  78. 5bb7ede Replace VU meter menu with a new one using the new menu api, fixes some by Nils Wallménius · 18 years ago
  79. 61cf9b8 Move the MEM_FUNCTION_WRAPPERS macro into plugin.h and get rid of the extra header file by Nils Wallménius · 18 years ago
  80. c7f9ca4 Accept FS#7264 'Build with -Os switch for coldfire targets'. by Nils Wallménius · 18 years ago
  81. 4354878 Fix metronome errors for hw codec. by Michael Sevakis · 18 years ago
  82. 4597ebe Plugins that play sound must be sure to set inputs and outputs on audio muxed targets. Add strict adherence to the interface protocols. Make sure playback sets the playback output as well. by Michael Sevakis · 18 years ago
  83. bcac364 Fix small preprocessor goofup. by Michael Sevakis · 18 years ago
  84. 2d48d0f Straighten out some audio path APIs and misc. audio stuff. Having recording is not a prerequisite to having input/output source selection which is probably most useful when adding a audio input features like FM to a new port without forcing recording to be implemented first. by Michael Sevakis · 18 years ago
  85. 691a078 Add test_codec to viewers.config. As Jens pointed out, if it's not built, it won't be included in the target viewers.config, so it does no harm to include it. by Dave Chapman · 18 years ago
  86. 4f711da Fix a bug concerning difficulty, pointed out by DerPapst in IRC. by Paul Louden · 18 years ago
  87. e8c94d8 * Speed up the level transition in Star for iPod Video (else it's sloooooow). by Antoine Cellerier · 18 years ago
  88. d90042d Fix drawing on overlaping qixes on B&W displays. by Antoine Cellerier · 18 years ago
  89. 45cfca8 Yet some more optimisation and recorder/ondio related bug fixing for Xobox. by Antoine Cellerier · 18 years ago
  90. 0150e4d Fix bitmap drawing for b&w targets on xobox. by Antoine Cellerier · 18 years ago
  91. cdc295d Add recorder and ondio support to Xobox. by Antoine Cellerier · 18 years ago
  92. 89fee25 Xobox: really make it fast. Plays smoothly on Video iPod even at fastest speed. by Antoine Cellerier · 18 years ago
  93. 3611b4c * xobox.c: Fix speed range. by Antoine Cellerier · 18 years ago
  94. 3240c01 * xobox.c: User configurable speed and difficulty levels. by Antoine Cellerier · 18 years ago
  95. aec5814 Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. by Karl Kurbjun · 18 years ago
  96. 7428b79 * minesweeper.c: Cosmetics. by Antoine Cellerier · 18 years ago
  97. ffcc94e * xobox.c: Don't call lcd_clear_display() since we're redrawing every single screen pixel afterwards. by Antoine Cellerier · 18 years ago
  98. e9680ae * xobox.c: simplify a bit more. by Antoine Cellerier · 18 years ago
  99. b5d5f7f * xobox.c: - Speed it up (makes it play without lag on iPod Video). by Antoine Cellerier · 18 years ago
  100. 52a64c3 Correct butoon help text for ipods, fixes FS#7243 by Nils Wallménius · 18 years ago